UniStorm Multiplayer Setup
How does one setup UniStorm to work online? The documentation is very vague about it and just tell wich variable to syncronize. Can you give more details about it? Eg.: In multiplayer games, several players must be instantiated, each with their own UniStorm Prefab. But if the prefab is made a child of the player(s), then the sky is not dynamic. So what should one do? How to make the player prefab, with its own UniStorm prefab, instantiated at runtime?