Black dynamic clouds after load scene in asset bundle
Well, my friend bought the UniStorm system, and we are trying to create a game where the main game scene is saved in an Asset Bundle, the problem that loading such a scene for this, a certain space occupies the area of clouds  where it was to be loaded, and an error that arises in the star object .
I thought the problem was the fog, but even changing, it does not correct. I await answers if possible :)
- Error has caught in this part of code: starSphereComponent.sharedMaterial.mainTextureOffset = new Vector2 (offsetX5,0 + .02f);